Aaralyn’s Stolen Notes to Velea (5e)

This reprint of Aaralyn’s Stolen Notes to Velea adds over 100 pages of new content. In addition to the writing in the original 2018 release, you’ll find information about the deities found in Noroth, information about the available guilds and how to join their ranks, a new monster type, and a divine champion system to accompany the newly detailed gods worshiped in Velea. All of it is presented with a sleek, new design and with hundreds of illustrations. 

This is a total re-release of the original setting, with issues regarding some of the written contents, including the depiction of the Zirani people, bearfolk, and a number of subclasses, having been updated. While there are themes, phrases, and mechanics that remain unchanged from the 2018 version, enough elements have been changed that owners of the original version will have an entirely new reading experience when they go through the setting.

Available now on DriveThruRPG for $24.95

Supers & Sorcery

Welcome to Beacon, a glowing metropolis sitting on an ancient alien world surrounded by portals from across the multiverse! Coming to you from Daylight Publications, our debut setting offers you high fantasy adventure with comic-book level action and excitement. From an all new class to original subclasses, new races to a new Origins system, and above all the new setting of Beacon and the planet of Ghaistala – Supers & Sorcery comes from a simple question: how would you do costumed vigilantes in a medieval setting?

The populace of Beacon has a propensity for power. Waves of energy known as arkwaves ripple through the cosmos every twenty years, instilling strange abilities seemingly at random. But beyond that, the people themselves often strive for greatness through engineering and physical prowess. Beacon is a shining city on a hill but with a seedy underbelly. The Portaleers safeguard the city, but even they can’t be everywhere at once. And sometimes even heroes fall.

Available now on DriveThruRPG for $19.95

Tome of Beasts 2

Inside Tome of Beasts 2, you’ll find monsters for almost every location your heroes might journey: from farmlands to forests, dungeons to deserts, and bustling cities to fantastical planar realms—with an emphasis on dungeons and the underworld! Tome of Beasts 2brings you more than 400 new monsters including:

  • Angelic enforcers and avalanche screamers
  • Imperial dragons and swordbreaker skeletons
  • Kami and clockwork tigers
  • Void drakes and zombie dragons
  • Death vultures and demon lords
  • Swamp nagas and magma octopuses
  • Chameleon hydras and shriekbats
  • Walled horrors and wraith bears!

Keep your players surprised, entertained, and terrified with all-new opponents they’ve never seen before—and won’t ever see coming!

Available now on DriveThruRPG for $29.99

A Night of Fright! 2: The Lich’s Ghost

Mystery LLC is back! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time?

A Night of Fright! 2: The Lich’s Ghost is a parodic one-shot adventure designed to be played over four to six hours. Creepy stuff is going on in Haven, and Mystery LLC is on the case! This is a free-form investigation game where players’ deductive skills will be put to the test. And also it’s really pretty silly: possible encounters include a giant turkey, a man-eating plant, and a particularly aggressive gym membership sales pitch. There are also a lot of references to horror and comedy stuff, as well as a few cameos by fan-favorite characters!

Available now on DMsGuild for $6.95

Icewind Dale: Rime of the Frostmaiden

Icewind Dale: Rime of the Frostmaiden equips Dungeon Masters with everything you need to run an adventure for characters level 1 to 12.

Buy Icewind Dale: Rime of the Frostmaiden to start playing a chilling horror adventure. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?

• 26 unique locations around Ten Towns filled with quests to guide new characters 
• 79 new bone-chilling monsters to use in the Encounter Builder to create & run battles
• Rollable tablesdetailed maps, and new NPCs to help dungeon masters run this 320-page frigid adventure

Available now on DnD Beyond for $29.99

Mythic Eberron

First introduced in Mythic Odyssey’s of Theros, a Mythic Encounters is an optional rule you can apply to a creature which increases the difficulty. This takes the form of a Mythic Trait, which triggers most often on reducing the creature to 0 hit points. After which, it transforms, musters its strength, or exposes a new objective—extending the fight and unlocking new powers and abilities for the creature.

When Mythic Odyssey’s of Theros launched, we released Mythic Encounters – a collection of 36 CR 21+ monsters from the official D&D books updated with a Mythic Encounter, complete with lore, art, and rewards.

Available now on DMsGuild for $9.95

Cities of Myth: Fallen Camelot

Fallen Camelot is the first setting in our Cities of Myth product line, immersing players and their characters into the beloved realm of Albion. Set 100 years after King Arthur’s death, the ‘explorers’ are thrust into the middle of the “Three Banner War for Camelot.” Will they decide to fight for Queen Morgana, Mordred, or the rebellion leader Sir Beau le Noir?

Play 5th edition fantasy like never before in the vibrant rendition of one of the most famous myths of all time. We’ve kept the spirit of the mythology and feel of medieval Britain while updating the story for 21st-century representation and inclusivity.

Available now on DriveThruRPG for $19.95

Ezmerelda’s Encyclopedia of Evil

Ezmerelda’s Encyclopedia of Evil is a monster book in the vein of Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you’ll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more. Each chapter is designed to provide new stat blocks, traits, abilities, and play aids to turn the “boss creature” at the end of the dungeon into a memorable encounter, arc-long antagonist, or world-shaking villain.

Available now on DMsGuild for $19.95

Monster Loot


When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the official Wizards of the Coast published books, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. 

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm. 

Available now on DMsGuild for $7.95. The other volumes in the series can also be found on DMsGuild.

EB-06 The Last Word

Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.

Available now on DMsGuild for $4.99